They can be highly complex and must account for bulges, wrinkles, and other aspects of a character's appearance.
When comparing film-quality character rigs with those designed for real-time applications, there is typically a substantial and readily apparent difference in the quality of the mesh deformations.
We describe a method for simulating fracture growth that is mechanically based but heuristic, allowing for realistic modelling of fracture networks with reasonable run times.
The method takes a triangulated meshed surface as input, together with an initial stress field.
Our approach learns the deformations from an existing rig by splitting the mesh deformation into linear and nonlinear portions.
The linear deformations are computed directly from the transformations of the rig's underlying skeleton.
Fake or manipulated images propagated through the Web and social media have the capacity to deceive, emotionally distress, and influence public opinions and actions.
Yet few studies have examined how individuals evaluate the authenticity of images that accompany online stories.
Viewers’ attitude toward a depicted issue also positively influenced their credibility evaluation.
Character rigs are procedural systems that compute the shape of an animated character for a given pose.